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Sloped Metal Wall Left. Sloped Metal Wall Right. Rockwell Recipes- Mindwipe Tonic. Sloped Greenhouse Wall Left. Sloped Greenhouse Wall Right.
Birthday Suit Pants Skin. Birthday Suit Shirt Skin. Candy Cane Club Skin. Dino Bunny Ears Skin. Dino Party Hat Skin. Dino Santa Hat Skin.
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Deathworm Horn or Woolly Rhino Horn. Leech Blood or Horns. Sloped Tek Wall Left. On the other side of the coin, testing changes to a game like ARK is quite difficult.
Multiply the by 12, and you get 6, hours of serious, in-depth testing. If you multiply that by 30 days and 24 hours, you end up with a rough estimate of 36,, hours of ARK played in November.
There were approximately 1,, hours of ARK played in the first day of Extinction. There were 50, hours played in the first hour after release.
Suffice it to say that when you experience problems when playing a game just after release this is a big reason why.
As you can imagine, this is a lot easier in a single player game with a fixed path through a scripted storyline. Once you start multiplying out all of the options and variables, however, it quickly becomes a monumental challenge.
Our volume of players means that players will always have for more time playing ARK than us. When you combine this with the fact that most of those players are playing competitively you realize that many of them are looking for a way to get a leg up on their competition.
Sometimes you experience breakdowns in one or two of the above and you have to turn around a fix as fast as possible. When we built the Titans, for example, we balanced them against dinos, items, each other, and bases.
We wanted each of them to feel different and wanted them to have roles almost like classes in a class-based shooter. We wanted them to be somewhat slow and predictable, and ultimately squishy when faced with organized and concentrated fire.
We felt very early on that they should be able to do a lot of damage to an endgame base, if left unchecked. Beyond countering this strength, we wanted to limit how fast people could tame and transfer in Titans, and make it a difficult decision to make - so we went for cooldowns on transfer and starvation.
Of course, players discovered a way around starvation kibble?!?!?! Meks were built to counter Titans. Generally, the math that we used when developing the Titans and Meks was that approximately three Meks should be able to make short work of a Titan, and we set out to arm the Meks with abilities like the rocket pack that would allow them to take the Titans on.
In this regard, our primary focus was on the defensive capabilities of the Mek. Unfortunately, in our efforts to nail the defensive-side of things we overlooked a few issues that could occur on the offensive side; especially related to base raiding.
The reality is that this was a mistake. Players discovered within the first few days that they could be used to dismantle bases by bypassing most of their automated defenses.
Once something like this is discovered we need to act quickly - we ask ourselves if we feel like the mechanic is overpowered. Then we ask if it fits with the design of the creature.
We ask what the counter is and talk through the best way to balance it. When faced with the numbers game above, however, you realize how likely it is that a few of these slip through the cracks to the final game.
We work diligently to to step up and resolve the issue the best way that we can, as fast as we can. The reality, however, is that it would take a very large team, a very large amount of time to develop something as broad as ARK and deliver it flawlessly.
The Tek Cave is a cave located at the summit of the volcano and requires the following items to be able to access it. Want double amount of items inside a supply crate?
This only works on Level crates! In order to spawn supply crates for caves or swamps, you have to be at a cave or a swamp.
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